I have taught college art and animation since 2001. Prior to that I taught in the Baltimore Public Schools through Teach For America (English and Humanities) and was a volunteer art instructor at Long Lane Prison in Middletown, CT. As a high school teacher I recieved city and state awards for teaching excellence, and as a college game art instructor Nintendo of America gave me this bit of wackiness (as Jason Wiener).

In Summer 2005 I taught at Pixar Animation Studios: a Master Course in 3D Modeling with Maya for the Layout team. My regular teaching experience includes courses and curriculum development in the Media Arts & Animation department at The New England Institute of Art, the Art Institute of California - San Francisco, and Northeastern University.

The "Honest Abe" Character Creation series:

Maya - Part 1: Body:

Maya - Part 2: Head:

Maya - Part 3: Tool Summary (forthcoming)

Maya - Part 4: Unwrap UVs:




3ds max - Part 1: Basic Form:

3ds max - Part 2: Revise Detail:

(Note: click for a detailed explanation of 3ds max unwrapping to paint textures on your model)

 



1. General Modeling Advice (text only).

2. Texturing (including Tips and
Xnormal for Ambient Occlusion).



1.Precision Max UVW Unwrapping
(text and detailed, step-by-step images).

2.Max Rigging and Skinning with    
Biped and Morpher (mostly text).




1. Maya Fundamentals:
Interface, Modeling, and Texturing
Created for a 2005 class at Pixar using Maya5, will be updated in the future to reflect button/shortcut updates. See 2013 character modeling videos on the left.

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