I have taught college art and animation since 2001. Prior to that I taught in the Baltimore Public Schools through Teach For America (English and Humanities) and was a volunteer art instructor at Long Lane Prison in Middletown, CT. As a high school teacher I recieved city and state awards for teaching excellence, and as a college game art instructor Nintendo of America gave me this bit of wackiness (as Jason Wiener).
In Summer 2005 I taught at Pixar Animation Studios: a Master Course in 3D Modeling with Maya for the Layout team. My regular teaching experience includes courses and curriculum development in the Media Arts & Animation department at The New England Institute of Art, the Art Institute of California - San Francisco, and Northeastern University.
The "Honest Abe" Character Creation series:
Maya - Part 1: Body:
Maya - Part 2: Head:
Maya - Part 3: Tool Summary (forthcoming)
Maya - Part 4: Unwrap UVs:
3ds max - Part 1: Basic Form:
3ds max - Part 2: Revise Detail:
(Note: click for a detailed explanation of 3ds max unwrapping to paint textures on your model)
1. Maya Fundamentals: Interface, Modeling, and Texturing Created for a 2005 class at Pixar using Maya5, will be updated in the future to reflect button/shortcut updates. See 2013 character modeling videos on the left.