MAYA - Part 4:
Character Rigging A comprehensive look at introductory Maya Rigging using FK joints, IK limbs, Skinning, Controls, Set Driven Key, Connection Editor, Component Editor, Clusters and BlendShapes.
Jason Wiser has taught college art and animation for games and film since 2001.
He has taught courses at Harvard, Tufts, Northeatern, and Lesley Universities, as well as The New England Institute of Art and the Art Institute of California - San Francisco.
He has lectured at the MIT Media Lab, for edX courses, and at Microsoft. In Summer 2005 Jason taught at Pixar Animation Studios: a Master Course in 3D Modeling with Maya for the Layout team.
In the 1990s he taught English and Humanities in the Baltimore Public Schools through Teach For America and was a volunteer art instructor at Long Lane Prison in Middletown, CT. As a high school teacher Jason received city and state awards for teaching excellence, and as a college art instructor Nintendo of America gave him this (as Jason Wiener).